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Monthly Archives: April 2019

Video Game Skin Analysis – Rust
25 Apr 2019

Video Game Skin Analysis – Rust

by Dr. Blake Porter | posted in: Computer Science, Data Visualization, Learning Python, Stock Market, Video games | 13

This is the first post of (hopefully) many to come from my Python program that pulls Steam Community Market data for video game skins. If you want to learn how I got all this data, check out that tutorial. TL;DR: … Continued

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Matlab Code – Why you should use structs to store and analyze data
12 Apr 2019

Matlab Code – Why you should use structs to store and analyze data

by Dr. Blake Porter | posted in: Computer Science, Matlab Code | 0

Structures in Matlab are a great tool for organizing, referencing, and analyzing your data. They allow you to dynamically access your data in ways that you can’t with numerical or cell arrays. Follow along with the below code and comments … Continued

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